Re-importing SketchUp models into current Max scenes

I just had someone ask me a question based on this issue, and I thought I would post my solution.  If you are modeling in SketchUp, then import your model into Max, create materials, lights, pretty renders, etc, you're usually in good shape...until the lead designer says "Lets rework the design."  You're then thinking !@#$%.  I have to redo all of my materials.

This video explains my process for re-working a model in SU, and re-importing it into Max, but using the materials that I have already created for the original model.  It may not be the most elegant process, but it works and saves me alot of time.






A couple of side notes:


-If I import as .3ds file, I scrap the texture maps from SU, and apply a UVW modifier with realworld coordinates to all of my meshes....this way I always remember how to reapply my UV's on a new import and the old materials will still work. 

-If my sketchUp files have texture maps and are imported as a .skp I use the existing UV coordinates from SU

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