Hiển thị các bài đăng có nhãn texturing / materials. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn texturing / materials. Hiển thị tất cả bài đăng

How do you Save Scene Materials to a .mat file in Max 2011?

How do you Save Scene Materials to a .mat file in Max 2011? If you have a scene with hundreds of materials and want to save them to a file, this can seem like quite a task. This has been an area of g...

Re-importing SketchUp models into current Max scenes

no image I just had someone ask me a question based on this issue, and I thought I would post my solution.  If you are modeling in SketchUp, then imp...

Iridescence: Part II, Bubbles

Iridescence: Part II,  Bubbles In my last post on iridescence, I explained using the shellac shader, which is a physically correct way to create iridescence for animations...

Iridescence: Part I, the CD effect

Iridescence: Part I,  the CD effect Iridescence. We all know what it is, and never knew what it was called. Technically it is the physical effect of a color changing based on...

Sketch-Up to 3DS Max does work!

Sketch-Up to 3DS Max does work! I constantly hear people say, “Sketch-Up to 3DS Max doesn’t work.” This statement just isn’t true. In fact, this is the process our compan...

Mental Ray glossy samples

Mental Ray glossy samples Earilier I wrote about vray dmc glossy samples, so I figured I would do one with mental ray glossy samples as well. This chart for mental ra...

Translucent leaves

Translucent leaves I have been using v-ray for several years but just recently switched to mental ray. If you haven't used mental ray since Max 8 I highly...

DMC glossy samples everywhere!

DMC glossy samples everywhere! There's alot of talk about what are the best sampling settings in v-ray, but without the results to look at. So I sat out to put togeth...

V-ray Materials!

V-ray Materials! Happy April 10th! I was going to do a series of describing different V-ray procedural shaders, but instead, I decided to post the max file ...

Tiles and Bricks

Tiles and Bricks A lot of people have a hard time understanding how to use Tiles as a procedural map for bricks, getting them to course properly and fit the ...