Hiển thị các bài đăng có nhãn texturing / materials. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn texturing / materials. Hiển thị tất cả bài đăng
How do you Save Scene Materials to a .mat file in Max 2011?
Nhãn:
texturing / materials,
user interface
/
Comments: (0)
Re-importing SketchUp models into current Max scenes
Nhãn:
texturing / materials,
user interface
/
Comments: (0)
I just had someone ask me a question based on this issue, and I thought I would post my solution. If you are modeling in SketchUp, then imp...
Iridescence: Part II, Bubbles
Nhãn:
iridescence,
texturing / materials
/
Comments: (0)
In my last post on iridescence, I explained using the shellac shader, which is a physically correct way to create iridescence for animations...
Iridescence: Part I, the CD effect
Nhãn:
iridescence,
texturing / materials
/
Comments: (0)
Iridescence. We all know what it is, and never knew what it was called. Technically it is the physical effect of a color changing based on...
Sketch-Up to 3DS Max does work!
Nhãn:
sketch-up,
texturing / materials
/
Comments: (0)
I constantly hear people say, “Sketch-Up to 3DS Max doesn’t work.” This statement just isn’t true. In fact, this is the process our compan...
Mental Ray glossy samples
Nhãn:
mental ray,
Rendering,
sampling,
texturing / materials
/
Comments: (0)
Earilier I wrote about vray dmc glossy samples, so I figured I would do one with mental ray glossy samples as well. This chart for mental ra...
Translucent leaves
Nhãn:
texturing / materials,
translucency
/
Comments: (0)
I have been using v-ray for several years but just recently switched to mental ray. If you haven't used mental ray since Max 8 I highly...
DMC glossy samples everywhere!
Nhãn:
Rendering,
sampling,
texturing / materials,
v-ray
/
Comments: (0)
There's alot of talk about what are the best sampling settings in v-ray, but without the results to look at. So I sat out to put togeth...
V-ray Materials!
Nhãn:
texturing / materials,
v-ray
/
Comments: (0)
Happy April 10th! I was going to do a series of describing different V-ray procedural shaders, but instead, I decided to post the max file ...
Tiles and Bricks
Nhãn:
texturing / materials
/
Comments: (0)
A lot of people have a hard time understanding how to use Tiles as a procedural map for bricks, getting them to course properly and fit the ...


